

No more losing Quip Cards, they’re built right in! Now you can play They Came from Beneath the Sea! online over Roll20 as soon as you have this material. In a bout of twisted irony, their abyssal nature is what allows the Klo’Tha to unleash psychic ruin upon their enemies, the same ravenous imprint driving them to feast on brains and memories to escape the dread of the void.Īnother look into the future – long-term in terms of more VTT content, and short-term as this is our release this Wednesday – is the They Came From Beneath the Sea! Compendium (and character sheets and tokens, etc) on the Roll20 marketplace! Outside of the Void, Klo’Tha resort to surgery to create more of their kind faster, opening their captives’ craniums to insert their larval kin inside. If a Klo’Tha manages to enter a sentient creature’s skull and devour its brain, it can use the memories to initiate a metamorphosis’ process and transform into the alien horrors they’re known as. In their natural form, Klo’Tha resemble pitch-black tentacled lampreys, but that appearance isn’t the one most people associate them to. At best, Klo’Tha consider the other inhabitants of the underworld as hated competitors for resources and spaces that belong them by right of superiority, each a candidate for either slavery or extermination. Spurred by primal terror, their species flees upward, eager to find a new home far from the tendrils of the Abyss. Although creatures of the Abyss, the Klo’Tha fear the void more than anything else in the world.
#Yep twitch crack#
When their visage splits open revealing a mouth filled with dozens of sharp needle-like teeth, you have only a few instants before a cluster of grasping tentacles unfolds from within, eager to crack your skull open.Īmong the deadliest threats in the entire underground, the Klo’Tha are an organized force of malevolent invaders. They seem to be made of a substance similar to tar, which shifts and wanes in veins and pseudopods according to their mood.

There’s no chance you’ll mistake them for anything else: each is a slender creature, featureless aside from their empty white eyes. Never saw one? Well, although they keep coming, Klo’Tha are still are a rare sight, especially in upper strata. A solitary one might keep a façade of elegant courtesy long enough to analyze your thoughts, but the ruse merely hides the contempt and hatred they feel toward us. The Klo’Tha rise from abyssward, pushing skyward as if their lives depend on it. Expect to hear more about this from Matthew, but for now, here’s a little teaser containing the text I received last year in order to create art during Inktober based on The World Below. We have some pretty exciting projects coming out, as well as things like Storypath Ultra, with which we’ll be able to both create new games and tweak others to allow for a more unified and – dare I say it? – simpler system to play with.įor example, we’re going to start revealing more about The World Below, which uses Storypath Ultra in order to allow players to explore a fantasy world below the surface of a devastated world. While we have a bit of “memory lane” going on today – and it is good not to forget the past and what came before – really most of our Monday Meeting today was all about the future. No regrets with that aspect of our working environment!Įnough of the past, here’s what we’re doing now: But one of the great advantages with how we do things is that most of time, if one of our crew is hungover, they’re doing all that goes with that in the privacy of their own home/office! It’s certainly not perfect, even though we do try hard to make it so, and we’ve had challenges like any creative company these last several years. Very different from the remote office that Onyx Path has always had, and, mostly, benefited from. In other words: a lot of people were blowing off steam, in order to return to the office a day or two after and dive right back into the game-making mines. Yet, there were surprisingly few fights, and the worst damage was usually from impromptu touch football games across the street. A lot more folks stopped in for just a bit, but there were certainly some that partied hearty. And a bunch of the crew stayed well into the evening. Pat’s Day was actually an official day off for old White Wolf, and many, if not most of the company, got together at an “Irish Pub” in Atlanta when they opened. Our folks will or will not be celebrating, and being careful out there as they do, but this week we’ll be rocking and rolling on our projects as usual! What does that have to do with Onyx Path and all of our many games and worlds? Not much, actually. Patty’s Day celebration when both the rivers and the beer turns green across the USA. I never get the spelling right, but at the end of the week there’s the St.
